Tuesday, 19 February 2013

Muskets and Tomahawks

 Last tuesday, I was introduced to "Muskets and Tomahawks". Now 28mm generally isn't my thing (with rare exception to the Lord of The Rings Skirmish rules or variants) the majority of my models are 6mm or 10mm. 28mm is for skirmishing or RPGs. But . . . I was really pleasantly surprised by these rules.
 Each unit has there unique stats (enough variability to maximise flavour whilst simple enough to keep the flow of the game) and the turn is ordered by a number of cards within the deck to randomise the order of movement).

 The British advance from right to left. A devastating volley from the Highlanders crippled a French line unit swung the battle for the centre in the British favour.

 The french Indians and Marines overpower their outnumbered foes on the British right. Their flanking fire helped to stabilise the centre and lead the battle to a bloody draw.

All in all a very enjoyable game - one to try again in the future.

Monday, 11 February 2013

High Elves take on the Lizardmen

The Bloodbowl season continues with the High Elves and Lizardmen drawing 1-1

The Lizardmen look absolutely stunning. The High Elves positively drab in comparison - will they ever live it down!

Muskets and Tomahawks

A Fine game of Muskets and Tomahawks was played last Tuesday
Here some British are marching down a road through some rough ground.
And some artillery trying to hold up the French. These rules are proving pretty popular at the club. In this instance the Frech took a beating.