Tuesday, 19 February 2013

Muskets and Tomahawks

 Last tuesday, I was introduced to "Muskets and Tomahawks". Now 28mm generally isn't my thing (with rare exception to the Lord of The Rings Skirmish rules or variants) the majority of my models are 6mm or 10mm. 28mm is for skirmishing or RPGs. But . . . I was really pleasantly surprised by these rules.
 Each unit has there unique stats (enough variability to maximise flavour whilst simple enough to keep the flow of the game) and the turn is ordered by a number of cards within the deck to randomise the order of movement).

 The British advance from right to left. A devastating volley from the Highlanders crippled a French line unit swung the battle for the centre in the British favour.

 The french Indians and Marines overpower their outnumbered foes on the British right. Their flanking fire helped to stabilise the centre and lead the battle to a bloody draw.

All in all a very enjoyable game - one to try again in the future.

1 comment:

  1. At the culmination of his battle the French commander, the Comte de Pierreville was captured by the damned Highland Grenadiers.

    So our next game Tuesday 26th Feb sees the French unleashing their bloodthirsty indian allies as a diversion whilst their irregular troops attempt to rescue the Comte. Fellow wargamers, Let me know if you would like to join in