So something a bit different - we played a modified version of In Her Majesty's Name - Steampunk rules in the Victorian era. The scenario involved the Sons of The Desert raiding the compound of the Cunning Artificers to retrieve a precious Gemstone, stolen for its energetic properties?
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Cunning Artificers Workshops |
I was on the side of the Sons of the Desert on the raid alongside Dan (also umpiring), Jon took the Artificers and Alex took the Police.
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"Sons" about to enter the stables |
Immediately I messed the raid up, I should have prepared and perfected my position whilst I waited for Dan to move up but I didn't realise how far back he was, I also saw multiple long range weapons on my data list so thought I could shoot my way in (against Engineers in buildings :( ).
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Another ill conceived experiment! |
The sentry was taken out but crossing the courtyard I was faced by the unfortunate prospect of a machine gun in a mechanised beast. And with the ringing out of a shot the rozzers were on their way.
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Mechanical Instrument of Death |
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Rozzers Arrive |
On my flank, this lead to a brutal melee, with my Hollow Guard felling many coppers being succumbing to his wounds.
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The Power of the Pink Shirt! |
Dan had the time and space to summon a Djinn, who made an impression on the police ("Just one Day from retirement").
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"What is that lads?" |
After the melee, the remnants of my force fled but he was caught and chopped down by the Artificer's Iron Giant. (No pictures I'm afraid as its a very impressive miniature).
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Sole Survivor - but not for much longer. |
After this I unfortunately had to call it a night leaving Dan to fend for himself but I found the rules to be a good variation to our usual more serious ventures.
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German Capital Ships of the High Seas Fleet (WW1) |
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Elsewhere there was the usual Bloodbowl games as well as a WW1 dreadnoughts game. Again I'll leave it to others to comment.
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